Ubisoft lays off over 30 Toronto game developers amidst industry turbulence to ensure the achievement of its "ambitious roadmap."
Ubisoft's Layoffs Amid Growth Plans
The gaming industry is an anomaly of explosive growth and rapid innovation. One of the key players in the gaming world, Ubisoft, laid off 33 developers from its Toronto studio.
According to the company, this is an example of "targeted adjustments" that are in line with its broader plan to support its "ambitious roadmap." Nonetheless, this announcement has sparked the conversation of a rather worrying trend in tech: growth followed by layoffs—an unprecedented contradiction at even that.
According to a PC Gamer report, Ubisoft said the layoffs were intended to help "facilitate future development" and ensure it could hit its ambitious targets.
Impact on Employees and Industry Trends
Ubisoft said, "Unfortunately, this will impact the roles of 33 team members, whom we are helping to find alternative placements within Ubisoft. We offer comprehensive support, including severance for transition and career outplacement."
While this situation gives some hope to employees who are being laid off, it also highlights how cruel working in gaming can be. Desire for growth and cost reduction -> job cuts. This isn't an isolated case; it's part of a larger industry trend regarding firings.
This is true not only of Ubisoft. Take-Two Interactive—the publisher behind hit series like Grand Theft Auto—laid off unnamed employees earlier this year, saying it was "streamlining its processes." This is a euphemism for shedding headcount to sustain margins and realize whatever growth remains.
Post-Pandemic Industry Shifts
The end of pandemic lockdowns accelerated this. The gaming industry boomed during the pandemic as everyone turned to games for entertainment and social interaction. Yet, with life shifting back towards the average, the demand spike has stalled in many businesses that boomed during lockdowns.
The impact of these layoffs is severe on the people and their careers. More than 10,000 gaming workers have already been laid off in the first five months of this year, and according to survey data, over 10,500 people were made redundant last year alone.
This is an ominous sign that there could be considerably more cuts for games and game makers on the horizon in 2024.
Chris Dring with GamesIndustry. Biz also hoped the wave of layoffs has nearly peaked, pointing out that most major firms have already finished their job cuts. And unfortunately, the pain from the recession in gaming is only getting started.
Potential for Future Rehiring
According to analysts, these companies will have to rehire en masse once future projects begin rolling in again. Still, the industry's current status leaves more than one in a very tough spot.
Project Challenges at Ubisoft Toronto
These layoffs are troubling because they could mean a lot for Ubisoft Toronto and the people who worked at that studio. As of now, the studio is starting on its upcoming major releases, including the Prince of Persia: The Sands of Time remake and the Splinter Cell remake. The workforce cuts are likely to make those projects struggle even more, given that they have already faced significant challenges and delays.
Ubisoft says the layoffs will not impact game creation. Nevertheless, considering how big and complex these projects are, it's evident that the studio needs more hands on deck than fewer. Even though airlines need to grow, the higher the growth imperative, and cutting jobs makes an airline dysfunctional.
Systemic Issues in the Gaming Industry
However, the contradiction of getting growth through layoffs is instead just a symptom of deeper systemic problems in the games space—and until they're fixed, we'll all be back here at the same time next year.
In many cases, there is pressure on companies to make more profit and achieve aggressive targets. That pressure often results in cost-cutting actions, such as layoffs—one of the fastest ways to try and improve financials.
This has its own repercussions in the longer term. Defunding experienced professionals risks bleeding out critical institutional knowledge and inhibiting the development of high-level game codes.
Further, it can also dramatically impact the morale and job security of those employees who do remain, leading to a less effective work environment fraught with fears that inhibit innovative processes.
Rethinking Growth Strategies
Given the current gaming landscape, it is time to look at growth strategies differently. Improving processes and learning from past mistakes is essential, but never more so in a way that sacrifices employees' lives or affects game quality driven by sustainable growth. Businesses must strike a balance between performance and workforce stability.
By caring for your employees and creating a workplace supportive of those in it, you are driving them to enjoy working at the company more than not, which can be beneficial over the long term, such as having access to people who are less turnover-prone people.
Other things equal, meaning better game quality->less reputation risk within an industry like video development yields employee loyalty (even with tests resistance ability convincing what boss decides productivity). Layoffs should not be the first choice of cost reduction; other options for running a leaner and more efficient business must initially make sense.
Conclusion: A Call for Sustainable Industry Practices
We stand at a parallel cross-section in gaming. The latest layoffs are a chilling wake-up call to the instability and hardship inherent in this endeavor. However, they also allow companies to reconsider the future of growth and move in a more sustainable direction.
An industry in flux needs developers and problem solvers like these going forward. Organizations that manage this transition without layoffs will likely be better off for it. This means we must focus on designing an industry that can be more resilient and adaptive and weather various economic states without firing people.